Trudność: 🔴 (trudne)
Explain and utilise Houdini’s interface, navigation, and project workflow
In this bootcamp, participants will embark on a comprehensive journey through the world of Houdini, covering a broad spectrum of topics from the basics to more advanced techniques. We will start by exploring the fundamental concepts behind Houdini’s attributes and nodes. With particular focus on the rendering and texturing workflow. Next, we’ll look at USD and Solaris to build complete scenes with lights and cameras. Following the introduction, we will discuss the uses of procedural tools to build assets, as well as procedural heightfields that can later be used in external software, such as Unreal, 3DS Max or Maya. In the second half of the bootcamp, we will experiment with various motion techniques. Starting with conventional key-frame animation, through CHOP procedural animation, to simulated dynamic movements. The main focus will be particle, rigid body, fluid, and Vellum simulations. On the completion of the bootcamp, participants will have a strong understanding of Houdini workflows, be able to read and adjust node networks, import and export files, as well as generate their own set-ups using native Houdini tools.
Work with Solaris/USD to build scenes and set up camera shots, materials, and lights
In this bootcamp, participants will embark on a comprehensive journey through the world of Houdini, covering a broad spectrum of topics from the basics to more advanced techniques. We will start by exploring the fundamental concepts behind Houdini’s attributes and nodes. With particular focus on the rendering and texturing workflow. Next, we’ll look at USD and Solaris to build complete scenes with lights and cameras. Following the introduction, we will discuss the uses of procedural tools to build assets, as well as procedural heightfields that can later be used in external software, such as Unreal, 3DS Max or Maya. In the second half of the bootcamp, we will experiment with various motion techniques. Starting with conventional key-frame animation, through CHOP procedural animation, to simulated dynamic movements. The main focus will be particle, rigid body, fluid, and Vellum simulations. On the completion of the bootcamp, participants will have a strong understanding of Houdini workflows, be able to read and adjust node networks, import and export files, as well as generate their own set-ups using native Houdini tools.
Generate UVs and texture assets
In this bootcamp, participants will embark on a comprehensive journey through the world of Houdini, covering a broad spectrum of topics from the basics to more advanced techniques. We will start by exploring the fundamental concepts behind Houdini’s attributes and nodes. With particular focus on the rendering and texturing workflow. Next, we’ll look at USD and Solaris to build complete scenes with lights and cameras. Following the introduction, we will discuss the uses of procedural tools to build assets, as well as procedural heightfields that can later be used in external software, such as Unreal, 3DS Max or Maya. In the second half of the bootcamp, we will experiment with various motion techniques. Starting with conventional key-frame animation, through CHOP procedural animation, to simulated dynamic movements. The main focus will be particle, rigid body, fluid, and Vellum simulations. On the completion of the bootcamp, participants will have a strong understanding of Houdini workflows, be able to read and adjust node networks, import and export files, as well as generate their own set-ups using native Houdini tools.
Build procedural models and design simple HDAs (assets/tools)
In this bootcamp, participants will embark on a comprehensive journey through the world of Houdini, covering a broad spectrum of topics from the basics to more advanced techniques. We will start by exploring the fundamental concepts behind Houdini’s attributes and nodes. With particular focus on the rendering and texturing workflow. Next, we’ll look at USD and Solaris to build complete scenes with lights and cameras. Following the introduction, we will discuss the uses of procedural tools to build assets, as well as procedural heightfields that can later be used in external software, such as Unreal, 3DS Max or Maya. In the second half of the bootcamp, we will experiment with various motion techniques. Starting with conventional key-frame animation, through CHOP procedural animation, to simulated dynamic movements. The main focus will be particle, rigid body, fluid, and Vellum simulations. On the completion of the bootcamp, participants will have a strong understanding of Houdini workflows, be able to read and adjust node networks, import and export files, as well as generate their own set-ups using native Houdini tools.
Create procedural heightfields, use masks and instancing tools for terrain generation
In this bootcamp, participants will embark on a comprehensive journey through the world of Houdini, covering a broad spectrum of topics from the basics to more advanced techniques. We will start by exploring the fundamental concepts behind Houdini’s attributes and nodes. With particular focus on the rendering and texturing workflow. Next, we’ll look at USD and Solaris to build complete scenes with lights and cameras. Following the introduction, we will discuss the uses of procedural tools to build assets, as well as procedural heightfields that can later be used in external software, such as Unreal, 3DS Max or Maya. In the second half of the bootcamp, we will experiment with various motion techniques. Starting with conventional key-frame animation, through CHOP procedural animation, to simulated dynamic movements. The main focus will be particle, rigid body, fluid, and Vellum simulations. On the completion of the bootcamp, participants will have a strong understanding of Houdini workflows, be able to read and adjust node networks, import and export files, as well as generate their own set-ups using native Houdini tools.
Generate movement with use of multiple techniques, including: keyframes, expressions, CHOP networks, and rigs
In this bootcamp, participants will embark on a comprehensive journey through the world of Houdini, covering a broad spectrum of topics from the basics to more advanced techniques. We will start by exploring the fundamental concepts behind Houdini’s attributes and nodes. With particular focus on the rendering and texturing workflow. Next, we’ll look at USD and Solaris to build complete scenes with lights and cameras. Following the introduction, we will discuss the uses of procedural tools to build assets, as well as procedural heightfields that can later be used in external software, such as Unreal, 3DS Max or Maya. In the second half of the bootcamp, we will experiment with various motion techniques. Starting with conventional key-frame animation, through CHOP procedural animation, to simulated dynamic movements. The main focus will be particle, rigid body, fluid, and Vellum simulations. On the completion of the bootcamp, participants will have a strong understanding of Houdini workflows, be able to read and adjust node networks, import and export files, as well as generate their own set-ups using native Houdini tools.
Design and control simple dynamic simulations, including: particles, rigid bodies, fluids, and Vellum
In this bootcamp, participants will embark on a comprehensive journey through the world of Houdini, covering a broad spectrum of topics from the basics to more advanced techniques. We will start by exploring the fundamental concepts behind Houdini’s attributes and nodes. With particular focus on the rendering and texturing workflow. Next, we’ll look at USD and Solaris to build complete scenes with lights and cameras. Following the introduction, we will discuss the uses of procedural tools to build assets, as well as procedural heightfields that can later be used in external software, such as Unreal, 3DS Max or Maya. In the second half of the bootcamp, we will experiment with various motion techniques. Starting with conventional key-frame animation, through CHOP procedural animation, to simulated dynamic movements. The main focus will be particle, rigid body, fluid, and Vellum simulations. On the completion of the bootcamp, participants will have a strong understanding of Houdini workflows, be able to read and adjust node networks, import and export files, as well as generate their own set-ups using native Houdini tools.